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ARC Raiders Maps — Extracts, Raider Hatches & Locked Rooms

Extraction points, Raider Hatches, key-locked rooms and quest locations on all 6 maps, including Dam Battlegrounds, Buried City, The Spaceport, The Blue Gate and Stella Montis. Switch maps with the tabs at the top.

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All ARC Raiders locations (431)

Dam Battlegrounds · Extraction Points 4

  • North Complex Elevator · Cargo elevator · G-3
  • Central Swamp Lift · Cargo elevator · D-4
  • Water Treatment Elevator · Cargo elevator · E-5
  • Red Lakes Balcony Lift · Cargo elevator · G-5

Dam Battlegrounds · Raider Hatches 4

  • Sunroof Hatch · Requires a Raider Hatch Key · D-3
  • Pump House Hatch · Requires a Raider Hatch Key · H-4
  • Spillway Hatch · Requires a Raider Hatch Key · G-5
  • Good Old Baron's Hatch · Requires a Raider Hatch Key · west of the Water Towers · D-5

Dam Battlegrounds · Locked Rooms 5

  • Dam Surveillance Key · Requires: Dam Surveillance Key · D-5
  • Dam Control Tower Key · Requires: Dam Control Tower Key · F-5
  • Dam Staff Room Key · Requires: Dam Staff Room Key · F-5
  • Dam Testing Annex Key · Requires: Dam Testing Annex Key · G-6
  • Dam Controlled Access Zone Key · Requires: Dam Controlled Access Zone Key · F-3

Dam Battlegrounds · Quest Locations 18

  • A Balanced Harvest · Lab 1, upstairs from reception · F-5
  • Medical Merchandise · Search 2 containers in the exam rooms · F-5
  • A New Type of Plant · New plant near the Baron husk · C-4
  • A Rising Tide · Search the Controlled Access Zone for clues · F-3
  • A Symbol of Unification · Find the flag at the outpost · E-7
  • A Toxic Trail · Water intake below the building · D-4
  • Greasing Her Palms · Visit the locked room in the control building · E-5
  • Source of the Contamination · Reach the Water Treatment building · E-5
  • Broken Monument · Hallowed grounds by the Scrap Yard · E-6
  • Celeste's Journals · Recover a journal (1 of 2) · C-4
  • Celeste's Journals · Recover a journal (2 of 2) · H-3
  • What We Left Behind · Search for anything significant · C-5
  • Eyes in the Sky · Install a LiDAR scanner on top of the Control Tower · F-5
  • Our Presence up There · Power switch and rooftop antenna · G-2
  • Back on Top · Mark the Pattern House · G-2
  • The League · Photograph the goal by the Water Towers · D-6
  • Untended Garden · Access the data archive in the dome · E-3
  • Water Troubles · Flooded tunnel below the balcony · G-5

Dam Battlegrounds · Key Areas 29

  • West Broken Bridge · F-2
  • Pattern House · G-2
  • Ruby Residence · D-3
  • Pale Apartments · C-3
  • Generator Hall · G-3
  • Raider Outpost East · H-3
  • Power Generation Complex · G-3
  • Ben Welder's Sunroof · D-3
  • Controlled Access Zone · F-3
  • Hydroponic Dome Complex · E-3
  • East Broken Bridge · H-3
  • Pipeline Tower · G-3
  • The Breach · F-4
  • Old Battleground · C-4
  • Floodgates · F-4
  • South Swamp Outpost · C-5
  • Water Treatment Control · D-5
  • Primary Facility · F-5
  • Control Tower · F-5
  • Research & Administration · F-5
  • Red Lakes Balcony · G-5
  • Electrical Substation · D-5
  • Small Creek · F-5
  • Electrical Tower · H-6
  • Testing Annex · G-6
  • Water Towers · D-6
  • Wreckage · F-6
  • Scrap Yard · E-6
  • Formicai Outpost · E-7

Dam Battlegrounds · Spawn Points (Fixed) 22

  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-7

Buried City · Extraction Points 4

  • Northern Station · Metro station · E-3
  • Western Station · Metro station · D-4
  • Eastern Station · Metro station · G-5
  • Southern Station · Metro station · F-6

Buried City · Raider Hatches 4

  • Collapsed Supermarket Hatch · Requires a Raider Hatch Key · F-2
  • Train Station Hatch · Requires a Raider Hatch Key · next to Marano Station · D-3
  • Highway Overpass Hatch · Requires a Raider Hatch Key · east of Town Hall · F-5
  • Old Town Hatch · Requires a Raider Hatch Key · D-6

Buried City · Locked Rooms 6

  • Buried City Hospital Key · Requires: Buried City Hospital Key · F-3
  • Buried City JKV Employee Access Card · Requires: Buried City JKV Employee Access Card · F-4
  • Buried City Town Hall Key · Requires: Buried City Town Hall Key · F-5
  • Buried City Residential Master Key · Requires: Buried City Residential Master Key · D-5
  • Buried City Residential Master Key · Requires: Buried City Residential Master Key · G-6
  • Buried City Residential Master Key · Requires: Buried City Residential Master Key · E-6

Buried City · Quest Locations 23

  • A Rising Tide · The foreman's barricaded apartment to the south · D-4
  • Paving the Way · Top floor above the Convinio · E-4
  • Unexpected Initiative · Nutrient meter in the collapsed rooftop garden · E-4
  • A Warm Place To Rest · Survivor traces and a grave · D-6
  • After Rain Comes · Repair the solar panels nearby · D-5
  • Unexpected Initiative · Rooftop moisture meter · D-5
  • Building a Library · Find 3 books · E-3
  • Combat Recon · Cover spot in the stairwell · F-3
  • What We Left Behind · 2 containers in the Raider camp below · F-3
  • Combat Recon · Cover spot in the nearby buses · E-4
  • Combat Recon · Cover spot in the attic · E-6
  • Communication Hideout · Generator and antenna terminal · F-6
  • Digging Up Dirt · Classified goods in the courtyard · F-5
  • Eyes in the Sky · Install a LiDAR scanner on top of the billboard · G-3
  • Industrial Espionage · Tian Wen's weapon cache nearby · E-2
  • Life of a Pharmacist · Arbusto Farmacia (location estimated) · G-5
  • Line in the Sand · Find out why the train never arrived · D-3
  • Market Correction · Cache nearby · D-3
  • Marked for Death · Tian Wen's cache nearby · D-2
  • Medical Merchandise · Search 3 containers · F-3
  • The Root of the Matter · Seed vault in the room with a view · F-4
  • Greasing Her Palms · Sealed-off area on the 6th floor · F-4
  • Back on Top · Mark the mural building · G-4

Buried City · Key Areas 26

  • Gas Station · E-2
  • Su Durante Warehouses · D-2
  • Market Ruins · F-3
  • Dune's End · G-3
  • Hospital · F-3
  • Library · E-3
  • Marano Station · D-3
  • Parking Garage · F-3
  • Galleria · G-3
  • Space Travel · F-4
  • Warehouse · C-4
  • Research · F-4
  • Marano Park · E-4
  • Piazza Roma · D-4
  • Buried Properties · G-4
  • Town Hall · F-5
  • Piazza Arbusto · G-5
  • Corso da Vinci · E-5
  • Maintenance Depot · B-5
  • Grandioso Apartments · D-6
  • Santa Maria Houses · F-6
  • Main Street · E-6
  • Abandoned Highway Camp · D-6
  • Red Tower · F-6
  • Plaza Rosa · F-6
  • Church Ruins · H-7

Buried City · Spawn Points (Fixed) 19

  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · B-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · I-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · B-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-7
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-7
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-7

The Spaceport · Extraction Points 4

  • Central Elevator · Cargo elevator · E-3
  • West Elevator · Cargo elevator · D-4
  • South Elevator · Cargo elevator · E-5
  • East Elevator · Cargo elevator · G-5

The Spaceport · Raider Hatches 4

  • Trench Hatch West · Requires a Raider Hatch Key · F-3
  • Trench Hatch East · Requires a Raider Hatch Key · G-4
  • Departures Hatch · Requires a Raider Hatch Key · southeast of the launch tower · F-4
  • Control Hatch · Requires a Raider Hatch Key · north of Control Tower A6 · F-5

The Spaceport · Locked Rooms 5

  • Spaceport Warehouse Key · Requires: Spaceport Warehouse Key · E-3
  • Spaceport Trench Tower Key · Requires: Spaceport Trench Tower Key · F-3
  • Spaceport Trench Tower Key · Requires: Spaceport Trench Tower Key · F-3
  • Spaceport Control Tower Key · Requires: Spaceport Control Tower Key · E-5
  • Spaceport Container Storage Key · Requires: Spaceport Container Storage Key · F-5

The Spaceport · Quest Locations 20

  • A Lay of the Land · Shipping notes in the foreman's office · C-3
  • A Lay of the Land · Scanners in the Flight Control office · F-5
  • Lost in Transmission · Connect the terminal at the top · F-5
  • A Wrench in the Works · Hidden stash of sabotage supplies · C-3
  • Deciphering The Data · Magnetic decryptor (1) · F-4
  • Deciphering The Data · Decryptor on the top floor (2) · D-3
  • Waking the Grid · Signs of a security breach in the data office · E-3
  • Dust on the Wires · Terminal in the northern Raider tower · E-6
  • Eyes in the Sky · Install a LiDAR scanner · H-5
  • Greasing Her Palms · Rocket thruster outside · G-4
  • Medical Merchandise · 2 containers in the exam rooms · D-4
  • Prescriptions of the Past · Exam room records · D-4
  • The Stench of Corruption · Staff locker room off the southwest lobby · D-4
  • Waking the Grid · Security control center · D-4
  • On The Map · Send the location of the broken fuel line · D-5
  • On The Map · Send your location from the rooftop · F-5
  • What We Left Behind · Bilguun's Hideout next door · F-5
  • Power Out · Install the fuse and restore power · F-7
  • Turnabout · Blackmail email files · F-3
  • Back on Top · Mark the southern Trench Tower · F-3

The Spaceport · Key Areas 31

  • West Hangar · F-2
  • Fuel Depot · D-3
  • West Container Yard · E-3
  • East Hangar · F-3
  • Jiangsu Warehouse · C-3
  • Shipping Warehouse · E-3
  • North Trench Tower · F-3
  • South Trench Tower · F-3
  • Car Park · D-3
  • The Trench · F-3
  • Arrival Building · D-3
  • Little Hangar · G-3
  • Water Towers · C-4
  • Fuel Control · F-4
  • East Container Yard · G-4
  • Launch Towers · E-4
  • Rocket Assembly · G-4
  • East Plains Warehouses · H-4
  • Departure Building · D-4
  • Fuel Processing · C-5
  • Control Tower A6 · F-5
  • Fuel Lines · D-5
  • Container Storage · F-5
  • Vehicle Maintenance · F-5
  • Communications Tower · H-5
  • Maintenance Hangar · E-6
  • Fuel Storage · D-6
  • Service Buildings · H-6
  • Staff Parking · F-6
  • Security Checkpoint · G-6
  • Electrical Substation · F-7

The Spaceport · Spawn Points (Fixed) 21

  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-7

Blue Gate · Extraction Points 4

  • Cliffside Airshaft · Airshaft · E-4
  • Warehouse Airshaft · Airshaft · G-4
  • Forest Airshaft · Airshaft · C-5
  • Overlook Airshaft · Airshaft · F-5

Blue Gate · Raider Hatches 4

  • Lucky Hatch · Requires a Raider Hatch Key · east of the village · E-3
  • Reinforced Hatch · Requires a Raider Hatch Key · west of Trapper's Glade · C-4
  • Prefab Hatch · Requires a Raider Hatch Key · H-4
  • Fragrant Hatch · Requires a Raider Hatch Key · north of the Olive Grove · E-5

Blue Gate · Locked Rooms 4

  • Blue Gate Village Key · Requires: Blue Gate Village Key · D-3
  • Blue Gate Communication Tower Key · Requires: Blue Gate Communication Tower Key · H-3
  • Blue Gate Cellar Key · Requires: Blue Gate Cellar Key · C-4
  • Blue Gate Cellar Key · Requires: Blue Gate Cellar Key · E-6

Blue Gate · Quest Locations 19

  • A First Foothold · Stabilize the lookout near the ridge · G-5
  • A First Foothold · Comms terminal nearby · E-5
  • A First Foothold · Satellite dish on the roof of the northern church · F-3
  • A First Foothold · Roof plates on the nearby Raider structure · D-4
  • Armored Transports · Armored patrol car key at the guard post · E-4
  • Bees! · Bee hives nearby · E-5
  • Clamoring for Attention · Repair the emergency alarm · F-4
  • Clamoring for Attention · Turn on the boombox · D-3
  • Clamoring for Attention · Honk the bus horn · E-4
  • Groundbreaking · Construction research in the locked room · G-3
  • Groundbreaking · Photograph the abandoned housing project · H-4
  • Outstanding Balance · Dodger's deal spot by the antenna · H-3
  • Keeping an Eye Out · Collapsed highway and Bilguun's shelter · D-5
  • Reduced to Rubble · Photograph the collapsed highway · D-5
  • Reduced to Rubble · Follow the trail of destruction · F-5
  • The Clean Dream · Purification system and blueprints · F-5
  • With A Trace · Reach the barren clearing · C-3
  • With A Trace · Inspect the decorated wreckage · C-4
  • Back on Top · Mark the white lookout tower to the south · F-4

Blue Gate · Key Areas 21

  • Village · D-3
  • Data Vault · F-3
  • Pilgrim's Peak · G-3
  • Barren Clearing · C-3
  • Reinforced Reception · E-3
  • Headhouse · F-3
  • Raider's Refuge · D-4
  • Trapper's Glade · D-4
  • Outer Gates · E-4
  • Warehouse Complex · F-4
  • Gate Control Room · F-4
  • Abandoned Housing Project · H-4
  • Adorned Wreckage · C-4
  • Checkpoint · E-4
  • Ridgeline · G-5
  • Maintenance Bunker · F-5
  • Highway Collapse · D-5
  • Broken Earth · F-5
  • Olive Grove · E-5
  • Ruined Homestead · E-6
  • Ancient Fort · F-6

Blue Gate · Spawn Points (Fixed) 21

  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-7

Stella Montis (Upper) · Extraction Points 2

  • Lobby Metro Station · Metro station · G-2
  • Loading Bay Metro Station · Metro station · D-5

Stella Montis (Upper) · Raider Hatches 1

  • Assembly Hatch · Requires a Raider Hatch Key · D-2

Stella Montis (Upper) · Locked Rooms 4

  • Stella Montis Assembly Admin Key · Requires: Stella Montis Assembly Admin Key · D-3
  • Stella Montis Medical Storage Key · Requires: Stella Montis Medical Storage Key · B-4
  • Stella Montis Security Checkpoint Key · Requires: Stella Montis Security Checkpoint Key · G-3
  • Stella Montis Archives Key · Requires: Stella Montis Archives Key · J-4

Stella Montis (Upper) · Quest Locations 8

  • Fragmented Logs · Mainframe terminal in the service backroom · H-5
  • Mixed Signals · Old film reels · H-5
  • Furtive Meetings · Secret meeting spot under the stairs · B-5
  • On Deaf Ears · Computer prototype info · B-5
  • On Deaf Ears · Printed shipping records · C-2
  • Snap and Salvage · Documents at the security checkpoint by the lobby · G-3
  • Stable Housing · 3rd-floor safe and 4th-floor control room · G-3
  • With a View · Control room nearby · C-3

Stella Montis (Upper) · Key Areas 19

  • Assembly Workshops · C-2
  • Assembly Line · C-3
  • Assembly · C-3
  • Security Bridge · G-3
  • Lobby · G-3
  • Central Corridor · D-3
  • Business Center · H-4
  • Storage Room · J-4
  • Auditorium · H-4
  • Business Lounge · H-4
  • Loading Bay · D-4
  • Cargo Dock A · D-5
  • Communications · G-5
  • Medical Research · B-5
  • Cargo Dock B · E-5
  • Cultural Archives · H-5
  • Cafeteria · F-5
  • Viewing Deck · B-5
  • Atrium · F-5

Stella Montis (Upper) · Spawn Points (Fixed) 15

  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · F-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · C-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · A-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · B-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · I-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · A-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · B-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · B-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-6

Stella Montis (Lower) · Extraction Points 1

  • Seed Vault Airshaft · Airshaft · G-7

Stella Montis (Lower) · Raider Hatches 2

  • Eastern Tunnel Hatch · Requires a Raider Hatch Key · I-6
  • Sandbox Hatch · Requires a Raider Hatch Key · E-7

Stella Montis (Lower) · Quest Locations 3

  • Fragmented Logs · Repair the terminal in the Sandbox control room · E-5
  • Last Entry · Workstation and seed storage box · I-8
  • Snap and Salvage · Photograph the rover at the test site · E-5

Stella Montis (Lower) · Key Areas 11

  • Collapsed Tunnel · D-2
  • Lobby Metro · G-3
  • Western Tunnel · D-3
  • Robotic Sandbox A · E-4
  • Logistics Admin · B-4
  • Loading Bay · C-5
  • Sandbox · E-5
  • Eastern Tunnel · I-5
  • Control Room · E-6
  • Robotic Sandbox B · E-6
  • Seed Vault · I-8

Stella Montis (Lower) · Spawn Points (Fixed) 12

  • Player Spawn · Fixed spawn point (one is picked at random each raid) · H-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-2
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · J-3
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · D-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · G-4
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · A-5
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · E-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · I-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · J-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · B-6
  • Player Spawn · Fixed spawn point (one is picked at random each raid) · I-6

Riven Tides · Extraction Points 2

  • Cargo Elevator (North) · Cargo elevator · E-5
  • Cargo Elevator (Customs House) · Cargo elevator · E-6

Riven Tides · Raider Hatches 3

  • Raider Hatch (Wharf) · Requires a Raider Hatch Key · unnamed hatch, labeled by nearby area · D-5
  • Raider Hatch (Central) · Requires a Raider Hatch Key · unnamed hatch, labeled by nearby area · E-5
  • Raider Hatch (Transfer Depot) · Requires a Raider Hatch Key · unnamed hatch, labeled by nearby area · G-6

Riven Tides · Locked Rooms 3

  • Riven Tides Classified Records Keycard · Requires: Riven Tides Classified Records Keycard · E-4
  • Riven Tides Secure Storage Keycard · Requires: Riven Tides Secure Storage Keycard · E-4
  • Riven Tides Hotel Keycard No. 102~404 · Requires: hotel keycards for rooms 102, 107, 113, 205, 208, 311, and 404 · C-5

Riven Tides · Quest Locations 4

  • Battening Down · Photograph the cracks in the seawall · G-3
  • Battening Down · Shoreline sample from the hotel beach · C-4
  • Shoring Up Defenses · Reinforce the Raider structure atop the crane · G-4
  • Shoring Up Defenses · Board up the hotel windows · C-5

Riven Tides · Key Areas 19

  • Seabed · D-4
  • Wavebreaker · G-3
  • Port Authority Building · E-4
  • Wreckage · F-4
  • Azzurro Beach · C-4
  • Wharf · D-4
  • Quay · H-4
  • Stacking Yard · G-5
  • Beach Bar · C-5
  • Poolside · B-5
  • Hotel Panorama Azzurro · C-5
  • Railyard · F-5
  • Transfer Depot · H-5
  • Weighing Checkpoint · G-6
  • Special Handling Tunnel · F-6
  • Customs House · E-6
  • Tennis Court · C-6
  • Dried Riverbed · D-6
  • Marano Road · G-6
Locations. Extracts, hatches and player spawns are accurate to the map icons. Locked rooms and quests are approximate, placed by building or area, and may change with game patches. Spot a mistake? Let us know with the Report an issue button at the bottom right.
Names. Names use the official English game strings (RaidTheory/arcraiders-data, MIT · arctracker.io). Areas without an official name have a descriptive label.
Map. An unofficial map drawn by Semo Portal from place-name positions and ARC Raiders Wiki descriptions (CC BY-SA 4.0), without using game screenshots or map art. Water, forests, terrain and building shapes are estimates. ARC Raiders names are © Embark Studios AB.
Found marks. Click a map marker or a checkbox in the list to save it. Marks are stored in this browser only and don't sync to other devices.
Sources. Map: unofficial map drawn by Semo Portal from marker positions and ARC Raiders Wiki descriptions (CC BY-SA 4.0); water, rivers, forests, and terrain are estimated · Locations: plotted by hand (approximate) from the @Cartotect annotated maps on the ARC Raiders Wiki · Names: in-game English strings from RaidTheory/arcraiders-data (MIT) · ARC Raiders © Embark Studios